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Incorporeal Nova – Spell – D&D Tools
WebMay 17, 2024 · An incorporeal creature that attempts to grapple or move another incorporeal creature or object uses its Charisma modifier for rolls on which a Strength modifier normally applies. Ghostly grasp, in permitting the use of items (objects), permits the incorporeal creature to ignore the "or that foe's equipment" clause, and interact as if … WebAllip. Hide +8, Intimidate +7, Listen +7, Search +4, Spot +7, Survival +0 ( +2 following tracks) An allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life. It craves only revenge and unrelentingly pursues those who tormented it in life and pushed it over the brink. An allip cannot speak intelligibly. t shirt alcest
SRD:Incorporeal Subtype - D&D Wiki
WebIncorporeal. Having no physical body. Incorporeal creatures are immune to all nonmagical attack forms. They can be harmed only by other incorporeal creatures, +1 or better magic … WebGhost Touch. A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. (An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.) The weapon can be picked up and moved by any incorporeal creature at any time. A manifesting ghost can wield the weapon against ... WebIncorporeal Nova (Libris Mortis: The Book of the Dead) Necromancy [] Level: Cleric 5, Sorcerer 6, Wizard 6, Components: V, S, Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Area: Incorporeal or gaseous creatures within a 50-ft.-radius burst Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes philosopher\\u0027s stone running time